And of course you can do that to make things easier! However, the fact that it almost seemed necessary felt like a detriment.īosses near the second half of the game become even more agile, with the exception of a few, or hit so impossibly hard it feels like you don’t have much of a chance. So much of the game feels as though it almost requires players to level up this particular stat in order to comfortably get through the game. Especially if you don’t allocate points into vitality. But it’s clear that despite the open world aspect of Elden Ring, it will be all the more difficult if you go about things in the way the game does not intend. If it’s possible, I’ll absolutely try to do it. I did not feel the usual sense of accomplishment, like each victory was well earned, mostly because I felt like I had managed to win through luck.Īnd trust me, I love a challenge! If given the opportunity, I will brute force my way through anything. While I was able to defeat them with persistence - and through the use of the trusty and almost broken-feeling Reduvia Blood Blade that’s since been rebalanced - it wasn’t exactly fun. Due to the open nature, I was running into bosses well above my level. That was mostly a mistake while playing Elden Ring. That said, with a game so reliant on frames to time dodges, the technical issues I experienced were deeply frustrating.Įspecially considering the play style that I’ve carried over from multiple FromSoftware games. Which could change over time with future updates. While a day-one patch rolled out, the performance on PC wasn’t particularly better as a result. However, there are other grievances I have with its general performance. This is the version of the game I would recommend to those interested in playing the game. While some areas and boss fights were still affected, it wasn’t nearly as egregious. I played roughly 25 hours of the game on the PS5 to see if the same performance issues and frame drops appeared in the same areas as they did on PC. While I did see the occasional frame rate drops, loading times were faster and I experienced no crashes. Thankfully, the Elden Ring PlayStation 5 performance fared somewhat better. While it’s a minor inconvenience, as there are Points of Grace are aplenty on the map, it was frustrating nonetheless. These would usually happen when I would attempt to respawn at a Statue of Marika after dying. Perhaps the most frustrating things, outside of the frame drops, were the infinite loading screens and crashes. Other instances included bugs that sounded like some kind of audio corruption. The game froze several times, and the frame rate dropped significantly. The worst instance occurred during one of the boss fights reserved for later in the game. It didn’t matter if I was mounted, running through fields of grass, or maybe sprinting haphazardly through pools of shallow water. Sometimes while moving between areas on the map. Sometimes during boss fights constrained to wide arenas. These issues would appear sporadically in Elden Ring on the PC. While there were other avenues I could explore, the lack of direction had me convinced that this was the right way to go. Because of the sheer amount of ways to approach certain parts of the map, I was throwing myself against proverbial brick walls. It wasn’t until I was roughly 40 hours in that I discovered that I was effectively playing a majority of Elden Ring in reverse. However, Elden Ring squanders what promise it holds by performance issues on PCs and a lack of deviation from Dark Souls in almost any regard. No doubt, it has become one of the most anticipated games of 2022. But Elden Ring is a sprawling game, laden with mysteries and extremely challenging boss fights that will test the skill of just about any player. When FromSoftware announced it would be creating a new open world experience, I expected maybe a handful of areas cleverly linked together in the developer’s usual fashion.
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